This is the (by my count) 7th game in the Call of Duty series. Of the recent ones (since CoD:Modern Warfare), this one had the best story.
It had a very interesting psycho-drama going on, with the main character being captured and interrogated by someone, causing flashbacks. The missions occurred in the flashbacks, not entirely in order, and interestingly, sometimes without clear beginning or end. I liked that. Several times you’d be what you’d assume 3/4 of the way through something, and then you’d see something that didn’t make sense, and you’d get shocked back to the interrogation. I thought I had figured out what was going on, but I hadn’t. I like it when a game keeps me guessing.
But, like all of the recent call of duty games, i have to complain about the computer controlled characters. There were many many cases where a bad guy would “rush” wherever the good guys were, and would either kill me, or all the good guys in that vicinity, without the other good guys ever firing a single shot. It was if the good guys never saw the bad guy at all. I always play through the CoD games on the hardest possible difficulty, and maybe that’s what exposes me to the worst flaws. I assume as the difficulty goes up, the good guys in your squad become less effective, requiring you to do more, and makes the bad guys more effective. I get that, that’s fine. But its inexcusable to let a bad guy run across 50 yards of open ground uncontested into the middle of a group of what is supposed to be highly trained special forces soldiers. At least in the previous games, most of the time the offending soldiers were just regular soldiers. In this game, they’re supposed to be operators! The elite! If you’re so elite, do something, other than stand there and die!