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Random Review: Alan Wake

May 29th, 2011 John Gardner No comments

alan wake

Alan Wake was one of the most interesting games I’ve played in a long time.  The story was an actual story.  Well, it was really a story about a story, in the form of a game about a story.

A lot of companies have tried to do some kind of “episodic” game, and of any, I think this game could have actually pulled it off if it had been released that way.

The game was set up as several distinct “episodes”, that had a setup of “Previously, on Alan Wake…” and then re-told important parts of the previous chapters.  It was a fantastic way to get you back into the game when you start a new chapter.

As the game went on, the episodes got longer and longer, so it wasn’t as episodic as the first few.  Every time I thought “this is going to be the end of this episode,” it just kept going.  And partway through, I thought I had part of the story figured out based on something a character said, but the story totally went another way.  I really enjoyed finding pages of the manuscript, which explained little things in the story that were happening or were “shadows” (pun intended!) of things to come.

Gameplay wise, it was different than almost anything I’ve ever played.  For most of the game, you have 2 weapons: a flashlight, and a gun of some kind.  And yes, the flashlight is a weapon!  This might also be the first time that a game had a flare gun that was truly truly useful.  It was like the game’s equivalent of a rocket launcher, and it was fun to use!

The story completely set up DLC and a sequel, so this is another sequel I’ll be excited for!

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Random Review: Metal Gear Solid 4: Guns of the Patriots

April 18th, 2011 John Gardner No comments

The game begins in disappointment: you’re forced to install a console game.  So before I can even do anything, I’m forced to wait 8 minutes.  Great initial experience there.

During the install I’m forced to watch a dude on screen chain smoke the whole time.  Some of the “hints” it gave during this install (emphasis/commentary added):

  • konami is not responsible for any damage resulting from misuse (misuse of what?)
  • this game is intended for use exclusively with the PLAYSTATION3 system. (no crap, really? is that why its only available on the PS3? where else would I play it?)
  • cigarette smoke has detrimental effects to you and those around you, particularly infants and children.
  • put litter in its place.  dispose of ashes in ashtrays.
  • ensure that you play in a brightly lit room and sit as far away from the screen as possible (except sony makes this impossible, as I need to charge my ps3 controller, and the cord they give you for that is like 3’ long, and apparently the controller only charges if the PS3 is on!)
  • avoid playing when you are tired
  • be sure to take a 15-minute break every half hour
  • if you begin to feel ill, stop playing immediately

THANKS MOM, for the life coaching while waiting for your game to install.

I’m really hoping that smoking is an integral part of the game now.

[72 hours later, waiting for install #2 to complete…so I’ll post more. Yes, this makes 11 minutes of install time now.]

The second install also features the life coaching that the first install did. Nice.

I wouldn’t call smoking an integral part of the game, I’d almost call it a character. Mr. Cigarette appears all over the place, as a usable item, as a major plot point in most cut-scenes. There’s even a cigarette smoking monkey. That’s just awesome.

Another very strange thing is that whenever you start the game, before anything else you get an empty black screen with the standard console “this game uses autosave, so don’t unplug your console while its saving” message.  You have to press X before you even get to  the title screen.  This occurs every time you start the game.  Lame.

The game is also more like a soap opera with an interactive video game between scenes.  Every time you move into a new area, you get a phone call from someone.  A general, your psychologist, your friend’s former fiancé.  There’s a drama about how the colonel is the father of one of the female protagonists, but she grew up thinking he was her uncle, and now he’s married to your shrink, who calls you when you’re stressed out on the battlefield…

[And another hour or so in, I gave up on it.  There are just too many other good games to play, and MGS4:GotP just isn’t my style right now.]

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Ben Avery Review #2: The Shotgunning Edition

March 20th, 2011 John Gardner No comments

our shotgunsLast year, Art took us to Ben Avery Shooting Facility to shoot some of his guns, and we had a grand old time.

In what has become an annual tradition, we went again this year during spring training. But this year, instead of rifles and revolvers, this year was all about: Shotguns! 

Jim and Art used over/under Browning shotguns, and I used a browning single shot.  We then each shot ~60 birds of trap shooting.  Ben Avery is a huge place, with something like 18 trap fields, so the 3 of us had a trap field to ourselves. This was good since neither Jim or I had shot trap before, and we didn’t want to slow anyone else down.

 

 

the field

The range was all automated, with voice activated release.  So there are little speakers on stands in front of you, and when you say “pull” (or whatever you say loud), it flings out your target.  So once you’re up there, there’s no talking, or it will fling out some more targets that nobody will be ready for!  And since the range is all automated, there’s no free targets if you accidentally screw up!

We did all of our shooting from the 16 yard line, which is the closest spot, and for first timers we did really well.  It took Jimbo a little while to get warmed up, and once he was warm he was on fire!  I started off pretty well and stayed pretty consistent.  The only ones I had trouble judging were the ones that fired straight away, with no left or right movement.  I think I shot over the top of those more than anything.  Of around 60 total birds, I think I missed 7, so I was feeling pretty good!  I wanted to try moving back and see if I could still hit anything, but by then, our cards were up!

Jim and Art shooting trap.

(If the embedded video is missing, you can see it here)

jimbo in his shooting gearI think both Jim and I expected a lot more kick from the shotguns, but the trap loads were pretty light, and the shotguns pretty heavy.  I had a tiny little strawberry bruise on my shoulder, but that was probably from one round that I didn’t have the shotgun pulled into my shoulder all the way.  The next day my shoulder was a little more sore, but that could have been from the shooting or from chasing Easy around the pool all afternoon, or most likely both.

The next day, Jimbo was ready to go again, so we know that he enjoyed it.  I had a great time, and can’t wait to see what art has planned for next year!

jim and art again.

(If the embedded video is missing, you can see it here)

By some freak coincidence, I think both times I took video, both jim and art missed.  You can’t blame the camera, as in both cases, neither of them noticed :) .

If we lived closer to Ben Avery, I’d be there all the time; it’s most definitely good for my wallet that we’re a thousand miles away!

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Random Review: Torchlight

March 20th, 2011 John Gardner No comments

TorchlightWhile Torchlight has been available for the PC for a long (long!) time, it just came out last week on Xbox 360 as an arcade game.  And it is a great game!  It’s probably the best value for an Xbox live arcade game so far.  I can’t believe how much stuff they fit into that ~400 meg download!

It wasn’t the best story ever, but I thought the story made more sense than Borderlands!  The side quests were ok, but I think I “broke” some by going through the area and doing something before I got the quest for it.  There were other things where I swear I scoured the whole level, and the thing that was supposed to be there wasn’t there.  And I wasn’t going to spend a lot of time looking when there was so much other stuff to do.

The controls were pretty good for a PC to Xbox port, although I think some things, like inventory management, could have been simplified.  I accidentally sold or equipped things lots of times because the selection outline and the equipped outline were very similar at first glance.  The text in some areas still seemed to be set up for a PC as well, with a really small font that only used up a small area at the bottom of the screen, with the torchlight logo covering the other 70%. 

But I can easily overlook any of those nitpicks for this one.  About 3/4 of the way through, I felt like I was cheating.  Once I started getting really good equipment and skills, I was just destroying things.  In most games, as you get stronger, so do the bad guys, so even though you’re now doing 10x the damage at level 10, the bad guys are 10x stronger, so there’s not a lot of difference from level 1.  While that was somewhat true in Torchlight, I felt like my character really was a hero.  Hacking and slashing and fireballing zombies and dragons and such was awesome fun.  I didn’t die until the very last boss monster, as health potions were pretty easy to come by.

The verdict on this one is 100% clear.  Spend the points and buy Torchlight.  The only thing that would be better would be co-op multiplayer, so here’s hoping for that in Torchlight 2. And here’s to double hoping the Xbox port comes sooner for the sequel, with how well it has done in sales!

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Random Review: Medal of Honor

March 3rd, 2011 John Gardner No comments

This is one of the few sequels that doesn’t have a number or subtitle.  It should be something like “Medal of Honor: Tier 1” or something, as the game was mostly following some Tier 1 special forces operators through the storyline.

medal of honor

Like the Call of Duty series, I played through MoH on the hardest difficulty (until I saw the “Tier 1 mode” or whatever that I didn’t go back through and play).  But unlike recent CoD games on hard, I didn’t see any real “bugs” with the “good guy” AI.  And the special forces guys in this game could shoot.  While you, as the player, still have to do the majority of the work, the computer controlled players could at least draw fire and provide cover so that you could flank the bad guys.  So for this game, I don’t have to write a version of my “letter to my idiot squadmates” posts.  The effectiveness of my squad did make the game feel a little easier than CoD, but it did make me feel like a good player on a great team, instead of the great player on a crappy team.   However, the game not being as hard didn’t make the game any less enjoyable.

The scenarios and script of the single player campaign seemed very realistic. In fact, some of it seems to be loosely based on the real life situation that was documented by Marcus Lattrell in his fantastic book Lone Survivor. Some other parts of the game were so engrossing that as things started to unfold, I actually was getting worried.  In one section, you’re fighting your way down an Afghan mountain with a small squad of soldiers, vastly outnumbered by the Taliban.  You’re trying to call in close air support, but things just aren’t working out.  You’re hiding in buildings that are slowly getting destroyed by small arms fire and RPGs, and you continue to fall back.  All the while, your squad-mates are counting down ammo.  Soon, they start firing kill shots only.   Then you start hearing “last mag!” and other not good commentary.  When the radio guy tells command to use the air support to help another group because we’re about to be overrun and it would just be a waste of time… At this point, like my squadmates, I’m also getting very low on ammo, and I’m starting to freak out…back in the real world, on my couch, my heart is racing!

There was also a section where you get to be the gunner in an Apache (my favorite helicopter of all time).  Surprisingly, on the hardest difficulty, I got through it pretty quick, and I was only using the main gun.  When playing through again later on easy to pick up some achievements I missed, I realized that the apache also had rockets, and I never used them on hard!  I died a lot more on that section on easy than I did on hard.  But it sure was fun!  Now someone needs to make a game featuring my favorite airplane of all time, the A-10 Thunderbolt II, aka “The Warthog”, but that’s a discussion for another day!

The multi-player was Ok.  I liked some of the progression aspects, but I think the Call of Duty franchise has a better overall system for that.  As a new player unfamiliar with the maps, I was getting sniped far too much for it to be a lot of fun though.  In the Call of Duty games, after you get killed by another player, you see an instant replay from that player’s point of view, so you can at least see where the person is camping as they kill you over and over…

There was a lot of hub-ub when the game was coming out that in multi-player, one side was good guys, and the other side was the Taliban.  There was a huge negative press that you get to be the Taliban.  After EA changed the name to the more generic “OpFor” (opposing force) that is used by militaries around the world in war games (and used in the Call of Duty series of games set in modern day), the rhetoric didn’t seem to calm down much, and Exchanges on military bases still refused to sell the game.  I wonder if they ever sold “Counterstrike”, or the Call of Duty games.  In counterstrike, one side was always the “Terrorists”, and the other was trying to rescue hostages or defuse a bomb planted by the terrorists.  The Call of Duty games always had one set of players being the Axis and the other side the Allies.  Personally, I don’t see the big deal, particularly since the game is rated Mature.

All in all, I thought it was a really good game, and can’t wait for the sequel (bring on lucky number 13 in the franchise!)

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Random Review: Call of Duty: Black Ops

February 26th, 2011 John Gardner No comments

This is the (by my count) 7th game in the Call of Duty series. Of the recent ones (since CoD:Modern Warfare), this one had the best story.

It had a very interesting psycho-drama going on, with the main character being captured and interrogated by someone, causing flashbacks. The missions occurred in the flashbacks, not entirely in order, and interestingly, sometimes without clear beginning or end. I liked that. Several times you’d be what you’d assume 3/4 of the way through something, and then you’d see something that didn’t make sense, and you’d get shocked back to the interrogation. I thought I had figured out what was going on, but I hadn’t. I like it when a game keeps me guessing.

But, like all of the recent call of duty games, i have to complain about the computer controlled characters. There were many many cases where a bad guy would “rush” wherever the good guys were, and would either kill me, or all the good guys in that vicinity, without the other good guys ever firing a single shot. It was if the good guys never saw the bad guy at all. I always play through the CoD games on the hardest possible difficulty, and maybe that’s what exposes me to the worst flaws. I assume as the difficulty goes up, the good guys in your squad become less effective, requiring you to do more, and makes the bad guys more effective. I get that, that’s fine. But its inexcusable to let a bad guy run across 50 yards of open ground uncontested into the middle of a group of what is supposed to be highly trained special forces soldiers. At least in the previous games, most of the time the offending soldiers were just regular soldiers. In this game, they’re supposed to be operators! The elite! If you’re so elite, do something, other than stand there and die!

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Random Review: Red Dead Redemption

January 19th, 2011 John Gardner No comments

Red_Dead_RedemptionRed Dead Redemption was one of the best games I played in 2010.  Well, I’m finished playing it in 2011, so it might be the best game I played in 2011 too :) .  If you haven’t played it, its Grand Theft Horse, basically.  Same developers, same engine.  But the story in RDR was a lot more interesting to me than GTA was.  I think when you set a game in modern day, you really have to get every little detail right, because people’s brains are so used to seeing that stuff, that you will notice if the cars are too shiny, or the windows don’t reflect right, and all kinds of other things just won’t look quite right.  But when you set a game in the wild wild west, not a lot of people are used to riding horses, or herding cattle so you aren’t going to notice little things that are incorrect. 

Even so, I can say that I hated herding cattle.  Seriously.  One time is enough to show me the hardships of the old west, but one time is more than enough herding cattle for me :)

The interesting (no spoilers!) thing about the story is that while it might have been a little predictable, I think part of that predictability came from really understanding the main character and his predicament, and the helplessness of the whole situation.  There were certainly things that I personally wouldn’t have done in that situation, but I know that John Marston would have.  I saw most of what I’d call “Act III” coming, and yet when things started unfolding I was not disappointed at all.  It was somehow…fitting.

The dead-eye system worked really well for shooting, especially from the back of a moving horse.  The duel thing was ok, but I didn’t realize until real late in the game that there was a rhythm factor to the shooting that I didn’t notice (or missed in the first tutorial), so a couple of the story related duels I failed and had to do over and over and I never noticed that there was a specific indicator to watch for while aiming.

My only other real complaint (aside from the frigging cattle rustling!) was some of the voice acting.  It seems like a ton of the dialog was just yelling.  Yelling for no reason.  Yes, people are riding horses so you might need to increase the volume of the dialog, but that doesn’t mean the actors should just be yelling all the time.  That just decreases its impact when people really should be yelling.

The hunting/gathering/treasure quests were ok, but what made me stop completely stop dong them was the last gathering one.  Get 15 of x, fine, I’ve been doing that the whole game.  But “get 15 of plant x, and 2 more of every other plant?”  Screw that.  Get your own plants you jerks!

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Random Review: Assassin’s Creed 2

November 28th, 2010 John Gardner No comments

assassins creed 2AC2 was probably one of the best games I’ve played this year.  Most of the time sequels aren’t as good as the original, but this one was as good, if not better than the original.  Yes, it was a little formulaic,  and there was a fair amount of repetition, but I really liked the story.  It had one laaaaaaame moment, but I’ll let it go and see if AC3 cleans it up.  I thought the addition of the interaction with Leonardo Da Vinci was pretty clever.   There’s also a part now where you kindof run a city in a very minimal way, so that was an interesting way to make money.  Towards the end I had so  money I didn’t know what to do with it all, so I wish there would have been something else to do with it :D

Assassin’s Creed:Brotherhood just came out, too, so I’ll have to add that to the top of my gamefly list.  I know the new one has some multiplayer, so I’m not sure how much the story continues, as it doesn’t have “3” in its title anywhere…but I’m definitely going to find out!

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Random Review: Uncharted 2: Among Thieves

May 12th, 2010 John Gardner No comments

uncharted2

Recently, film critic Roger Ebert said (again!) that “video games can never be art.”  He has obviously never played Uncharted 2: Among Thieves.  It was one of the best games i’ve ever played.  If I’m not going to say it was the best i’ve ever played, because it did have some repetitive things and some other weird issues.  But this game is art.  There’s no way it can’t be.  As much as I respect Roger Ebert, he’s just plain wrong on this one.

The voice acting was probably the best in any game I’ve ever played. The story was pretty good, part tomb raider, part Indiana Jones (minus the aliens).  The story telling was awesome.  The transitions between “chapters” and sections was great.  It really did feel like a movie that i was in control of.  There’s a PS3 commercial that makes fun of it looking like a movie, and when i started playing Laura even asked what i was watching, because she didn’t think it was a game.

Some kinda spoilers, so…the font’s going white on white background here, so highlight it to read it.  not sure what RSS feeds and/or facebook will do with this, but I’d presume you’ll see it… :)

potential spoilers:

What the hell is up with going through all these puzzles that nobody else has ever figured out only to find that a bunch of nazi’s got here before and left all their ammo with their dead bodies?  and its all still good?  yeah.

Or i have to figure out some complicated puzzle, and it just opens a frigging window so i can see somewhere else, and that area’s out in the open and bad dudes are already  over there looking for a secret entrance?

And why is everything all rickety, but the badguys can just walk over there?   As soon as a good guy wants to go there, stuff starts falling apart!?

And what is with train scenes?  don’t bad guys know you just unhook the cars you don’t need? Why do the bad guys always take trains?

My biggest complaint is about load times before the game even starts. Why do games these days take a full minute to get to the actual game?  when you start uncharted 2, you see an empty black screen for 5+ seconds, then like 15 seconds of a spinning dagger.  Then it shows you the logo for the developer.  Press start a few times, and you wait for it to load with that spinning dagger again!  Thankfully, once you actually start playing, you never see that stupid dagger in that context again.  Load times pretty much disappear, or are invisible to you because they’re happing during cut-scenes that you actually are interested in seeing.

I was tempted to bring down my NES and a little TV, put in Mike Tyson’s Punch-out and see if i turned them both on at the exact same time, could i enter the code to jump to Tyson (it has been burned into my muscle memory since i was in like 6th grade) and beat him before i could actually play in game in Uncharted 2  Some games, like the call of duty series, have always been awesome about that.  there’s little or no waiting, you can skip through all of the title screens, etc. you press A a few times and you’re loading or matchmaking in multiplayer.  Valve (Half life, Left 4 Dead, etc) is always one of the worst offenders on this. why the hell do you waste a minute of my life loading some animated 3d scene to show in the background of the title screen that i’m only going to see for 2 seconds before i press start?!?

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Random Review: Ben Avery Shooting Facility

May 2nd, 2010 John Gardner No comments

While in Arizona for spring training, my step-dad Art took my brother and me to the Ben Avery Shooting Facility outside of Phoenix.

Here’s the panorama view from where we were sitting. I should have gotten a couple more shots to the left, though!

ben avery panorama

Here’s the view from space:

The main 200 yard range is just eastnortheast a bit of where the orange dot is on the map. If you zoom in you can see what 200 yards looks like from space. Then zoom back out and see HOW HUGE that place is! It was awesome! Weather was nice, not too warm, not too cold. A little windy, but not so much that it really affected us at the distance we were shooting.

We went on St. Patrick’s day, and expected it to not be very busy. Boy were we wrong! (and boy am i slow finally getting this post up!) We had to wait for a while before we got a lane (originally we were hoping to get a lane each), but that gave Jimbo and I some time to soak it all in and see what was going on. The range masters were all business. There were rules, and rules were followed. Even 6 weeks later, i can still remember the rules they kept repeating during every cease fire, which occurred every 15 minutes. It was basically 15 minutes shooting, then 15 minutes with the range cold to check + move targets (but stay away from the benches. hey, you! move away from the bench. HEY! YOU, YEAH YOU! away from the bench during cease fire!)

We shot a whole bunch of revolvers in .22, .22 mag, .38 special, and .357 magnum, then bolt and lever rifles in .22 mag, 30-30, and a .308 autoloader. I’ve never been much of a revolver guy, but i really liked the .357 mag revolver. The smaller revolvers just seemed like they had too small of a grip for my hands. my hands aren’t huge or anything, but i just couldn’t get a comfortable grip on the smaller guns.

All in all it was a pretty awesome day at the range, even with the wait. Hopefully it will become another yearly tradition when we go down to AZ for spring training!

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