What kind of D&D Character would you be?

Even more fitting the week when Gary Gygax died. So sad! Although technically, this would be an AD&D character, as the original D&D didn’t have “classes”, it just had races, didn’t it? Anyway, here are my results:

You are a: Lawful Neutral Human Wizard (4th Level)

Ability Scores:
Strength-12
Dexterity-15
Constitution-12
Intelligence-16
Wisdom-13
Charisma-12

Alignment:
Lawful Neutral A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard’s strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

For more detailed nerdy stats, follow the jump.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXXXXXX (12)
Neutral Evil ---- XXXXXX (6)
Chaotic Evil ---- XXX (3)

Law & Chaos:
Law ----- XXXXXXXXXXXX (12)
Neutral - XXXXXX (6)
Chaos --- XXX (3)

Good & Evil:
Good ---- XXXXXXXXXXXXXX (14)
Neutral - XXXXXXXXXXXXXX (14)
Evil ---- (0)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - (0)

Class:
Barbarian - (-23)
Bard ------ (-19)
Cleric ---- (-4)
Druid ----- (-6)
Fighter --- XX (2)
Monk ------ XX (2)
Paladin --- (-21)
Ranger ---- XX (2)
Rogue ----- (-4)
Sorcerer -- XX (2)
Wizard ---- XXXXXX (6)

The -23 on barbarian makes me laugh. I’m not sure about how i got a -19 on bard, I did singing in school all the way through college and can carry a tune! I can sing along with almost every song i’ve heard more than twice! The -21 on paladin is apparently my statement on religion, although i think the Cleric one would be almost parallel to that.

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One comment on “What kind of D&D Character would you be?
  1. Jay says:

    Fun, thanks for the link.
    From the detailed results, my results point to a Human/Elf Monk/Sorcerer/Wizard.

    I Am A: Lawful Good Human /Sorcerer (3rd/2nd Level)
    Ability Scores:
    Strength-15
    Dexterity-16
    Constitution-13
    Intelligence-17
    Wisdom-15
    Charisma-15
    Alignment:Lawful Good A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.
    Race:Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
    Primary Class:Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don’t cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.
    Secondary Class:Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

    Detailed Results:

    Alignment:
    Lawful Good —– XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
    Neutral Good —- XXXXXXXXXXXXXXXXXXXXXXX (23)
    Chaotic Good —- XXXXXXXXXXXXXXXXX (17)
    Lawful Neutral — XXXXXXXXXXXXXXXXXXXXXX (22)
    True Neutral —- XXXXXXXXXXXXXXXXXXX (19)
    Chaotic Neutral – XXXXXXXXXXXXX (13)
    Lawful Evil —– XXXXXXXXXXXX (12)
    Neutral Evil —- XXXXXXXXX (9)
    Chaotic Evil —- XXX (3)

    Law & Chaos:
    Law —– XXXXXXXXXXXX (12)
    Neutral – XXXXXXXXX (9)
    Chaos — XXX (3)

    Good & Evil:
    Good —- XXXXXXXXXXXXXX (14)
    Neutral – XXXXXXXXXX (10)
    Evil —- (0)

    Race:
    Human —- XXXXXXXXXXXXXX (14)
    Dwarf —- XXXX (4)
    Elf —— XXXXXXXXXXXXXX (14)
    Gnome —- XX (2)
    Halfling – XXXXXX (6)
    Half-Elf – XXXXXXXXXXXX (12)
    Half-Orc – XXXXXX (6)

    Class:
    Barbarian – (-27)
    Bard —— (-21)
    Cleric —- (-4)
    Druid —– (-21)
    Fighter — XX (2)
    Monk —— XXXX (4)
    Paladin — XX (2)
    Ranger —- (0)
    Rogue —– (-6)
    Sorcerer — XXXX (4)
    Wizard —- XXXX (4)

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